The Reproduction entities inhabited Screen Space, investigating visitors of their own species and singing their evolving songs to them.
Our favourite entities were Reproducing in the 10 metre dome in the Wedge St. Piazza in Werribee. Humans inherited a species when they entered and the entities of that species sought them out and sang their characteristic, evolving songs to them.
SquareTangle’s Adam Nash and John McCormick have arrived at Ars Electronica Futurelab in Linz, Austria, for a month long artist residency. For details of the project we’ll be executing check out the SquareTangle Ars Electronica Futurelab Residency page.
This is a picture of the studio we are working in:
This is the Ars Electronica building:
…and this is the Futurelab building (it’s covered with snow!), where our studio is:
A video demonstration of full dome projection on our prototype inflatable 3.5m dome. We are projecting a live audiovisual interactive 3d scene from within Unity3d in realtime. The footage of the outside of the dome is shot with a regular camera, footage from inside the dome is shot using a fisheye lens – it is very difficult to show the immersive quality of full-dome projection via a video. The soundtrack is also streaming in realtime from within the 3d world, but we have overdubbed it on the video for audibility. The dome, all audiovisual assets and the projection system itself created by SquareTangle 2009.
John McCormick has finished the FMOD plugin for Unity, and we are releasing it open source. The plugin allows sound designers to use the FMOD designer to create interactive audio for Unity projects. FMOD is a library and toolkit for the creation and playback of interactive audio, widely used in the games industry. Unity is a multiplatform game development tool. The plugin works in the “indie” and “pro” versions of Unity on both Mac and Windows. You can download the plugin from our FMODUnity Plugin page. It is released under the MIT open source license, which allows anybody to use and/or modify the software without restriction. We hope the wider community benefits from this plugin. If anyone has any questions, comments or feedback please leave them in the comments of this post. If demand is sufficient, we’ll set up a dedicated forum, but in the meantime, this should suffice.
John McCormick has successfully constructed an inflatable 3.5-metre dome from lightweight PVC, and has used Paul Bourke’s dome projection techniques to project some full-dome images using a standard data projector and acrylic hemishperical mirror. This is a major step forward for the project, and a great achievement for John. We will release the plans for this dome Open Source. Watch this blog for the announcement.
Here are some shots of the dome in action:
We are very pleased to announce the start of the Australia Council Inter-Arts funded Connections Residency of John McCormick and Adam Nash as Artists in Residence at Hidden Cove Solutions in Melbourne, Australia. For full details of the project, please see the Connections page. Briefly, John (an artist who specialises in motion capture integration into realtime 3D environments for contemporary dance) and Adam (an artist who specialises in realtime 3D envrionments as audiovisual performance platforms) are working with Nicole Lawther (producer at SquareTangle), Charles Kong (programmer at Hidden Cove) and Vivek Aiyer (Director at Hidden Cove) to develop a software system to seamlessly integrate data capture into virtual environments.
In practice, we are devising an immersive audiovisual show to stage in our portable dome. Part of the process is devising a system that allows us to do “full-dome” projections of realtime 3D environments i real time, to allow us to improvise live with artificial entities in persistent emergently evolving virtual environments. The medium term aim is to take a full immersive dome show on a tour of regional Australian centres in 2010.
We have settled on the name SquareTangle (suggested by Adam’s very talented son Yue Yamanaka-Nash), which we feel represents the spirit of the project, which is a synthesis of the precise world of digital media with the messy world of art.
We will use this blog to document the process in as much detail as possible. It is our hope that our research and experimentation will benefit the wider artistic and digital media community, and to that aim we will be releasing Open Sournce as much of our output as possible. Feel free to contact us anytime on <info at squaretangle dot com>.